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  3. Alpha 4.3.1: Virtue's Descent

Alpha 4.3.1: Virtue's Descent

Scheduled Pinned Locked Moved Star Citizen
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  • bishma@discuss.tchncs.deB This user is from outside of this forum
    bishma@discuss.tchncs.deB This user is from outside of this forum
    bishma@discuss.tchncs.de
    wrote on last edited by
    #1

    I liked they way they bridged the Apollo release and ASD site B in the trailer.

    quadraturesurfer@lemmy.worldQ essence_of_meh@lemmy.worldE 2 Replies Last reply
    9
    • bishma@discuss.tchncs.deB bishma@discuss.tchncs.de

      I liked they way they bridged the Apollo release and ASD site B in the trailer.

      quadraturesurfer@lemmy.worldQ This user is from outside of this forum
      quadraturesurfer@lemmy.worldQ This user is from outside of this forum
      quadraturesurfer@lemmy.world
      wrote on last edited by
      #2

      This trailer was awesome to watch... I definitely need to check out the Onyx facilities now.

      1 Reply Last reply
      3
      • bishma@discuss.tchncs.deB bishma@discuss.tchncs.de

        I liked they way they bridged the Apollo release and ASD site B in the trailer.

        essence_of_meh@lemmy.worldE This user is from outside of this forum
        essence_of_meh@lemmy.worldE This user is from outside of this forum
        essence_of_meh@lemmy.world
        wrote on last edited by
        #3

        I might be blind but there doesn't seem to be any mention of fixing the NPC spawn issues - does anyone know if that's still a thing? Onyx locations are cool but the Serious Sam level of enemy horde make it a pretty miserable experience for me so I'm curious if it's worth trying again.

        H 1 Reply Last reply
        3
        • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

          I might be blind but there doesn't seem to be any mention of fixing the NPC spawn issues - does anyone know if that's still a thing? Onyx locations are cool but the Serious Sam level of enemy horde make it a pretty miserable experience for me so I'm curious if it's worth trying again.

          H This user is from outside of this forum
          H This user is from outside of this forum
          halfwaythere@lemmy.world
          wrote on last edited by
          #4

          That's a pretty subjective ask. My tolerance for the amount of NPCs is going to be different than yours. If it wasn't for you before you might want to work with a crew cause it didn't feel like a change.

          With that said the first new mission is a timed puzzle PITA solo. Doable yeah sure. The NPCs seemed to be the same the worms respawns relentlessly while you are trying to complete the first puzzle that resets after a certain about of radiation bursts. I also had 3 different players arrive while I was doing the mission. That seems to be a change. I rarely got encounters before.

          Idk either way you're just going to have to try it out yourself to see if you can tolerate it. Good luck and maybe see you in the verse.

          PS: Don't fall into the worm pool like I just did.

          essence_of_meh@lemmy.worldE 1 Reply Last reply
          3
          • H halfwaythere@lemmy.world

            That's a pretty subjective ask. My tolerance for the amount of NPCs is going to be different than yours. If it wasn't for you before you might want to work with a crew cause it didn't feel like a change.

            With that said the first new mission is a timed puzzle PITA solo. Doable yeah sure. The NPCs seemed to be the same the worms respawns relentlessly while you are trying to complete the first puzzle that resets after a certain about of radiation bursts. I also had 3 different players arrive while I was doing the mission. That seems to be a change. I rarely got encounters before.

            Idk either way you're just going to have to try it out yourself to see if you can tolerate it. Good luck and maybe see you in the verse.

            PS: Don't fall into the worm pool like I just did.

            essence_of_meh@lemmy.worldE This user is from outside of this forum
            essence_of_meh@lemmy.worldE This user is from outside of this forum
            essence_of_meh@lemmy.world
            wrote on last edited by
            #5

            I'm talking specifically about the issue where NPCs respawn every 30 seconds or so - this is a confirmed bug and CIG tried to fix it before 4.3.1 but it didn't really take as far as I'm aware. Benoit also talked about them working on a proper NPC manager to take care of these things but that's a long term solution.

            I'm just curious if the respawn rate saw any further fixes with this release.

            quadraturesurfer@lemmy.worldQ 2 Replies Last reply
            1
            • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

              I'm talking specifically about the issue where NPCs respawn every 30 seconds or so - this is a confirmed bug and CIG tried to fix it before 4.3.1 but it didn't really take as far as I'm aware. Benoit also talked about them working on a proper NPC manager to take care of these things but that's a long term solution.

              I'm just curious if the respawn rate saw any further fixes with this release.

              quadraturesurfer@lemmy.worldQ This user is from outside of this forum
              quadraturesurfer@lemmy.worldQ This user is from outside of this forum
              quadraturesurfer@lemmy.world
              wrote on last edited by
              #6

              I spent last night taking on a Lazarus center.

              I could barely even make it to the shuttle because the enemies would respawn every minute or two.

              Every time I ended up with a Tier 3 injury, I would go into a building to treat it, and when I came back outside, everyone had respawned again.

              If I had gone in with a team we would have been fine. But, solo, it was a lot. I'm thinking I'll go back with a parallax or some other electron weapon that does a bit of area damage since the enemies are all so clustered together.

              1 Reply Last reply
              1
              • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                I'm talking specifically about the issue where NPCs respawn every 30 seconds or so - this is a confirmed bug and CIG tried to fix it before 4.3.1 but it didn't really take as far as I'm aware. Benoit also talked about them working on a proper NPC manager to take care of these things but that's a long term solution.

                I'm just curious if the respawn rate saw any further fixes with this release.

                quadraturesurfer@lemmy.worldQ This user is from outside of this forum
                quadraturesurfer@lemmy.worldQ This user is from outside of this forum
                quadraturesurfer@lemmy.world
                wrote on last edited by
                #7

                Ok, just got done with an Onyx facility, while I felt overrun at Lazarus, Onyx was challenging solo, but it wasn't like the enemies we're respawning every minute. I didn't time it well, but it felt like a 5 minute respawn timer. It was doable, and the parallax rifle is definitely my new favorite mid-range weapon.

                I would recommend at least taking a nursa with you if you can carry one.

                essence_of_meh@lemmy.worldE 1 Reply Last reply
                1
                • quadraturesurfer@lemmy.worldQ quadraturesurfer@lemmy.world

                  Ok, just got done with an Onyx facility, while I felt overrun at Lazarus, Onyx was challenging solo, but it wasn't like the enemies we're respawning every minute. I didn't time it well, but it felt like a 5 minute respawn timer. It was doable, and the parallax rifle is definitely my new favorite mid-range weapon.

                  I would recommend at least taking a nursa with you if you can carry one.

                  essence_of_meh@lemmy.worldE This user is from outside of this forum
                  essence_of_meh@lemmy.worldE This user is from outside of this forum
                  essence_of_meh@lemmy.world
                  wrote on last edited by
                  #8

                  I might give it a shot when I have some time if that's a case, sounds a bit better than on launch at least. Thanks for checking!

                  1 Reply Last reply
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