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  3. I think the #ActivityPub client-to-server API is extremely important and underrated.

I think the #ActivityPub client-to-server API is extremely important and underrated.

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activitypubfediverse
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  • thisismissem@hachyderm.ioT thisismissem@hachyderm.io

    @steve @mariusor @smallcircles @evan this is a huge thread, but off-cuff comment: C2S will need a "proxy" where you can fetch a remote object **with** identity/authentication

    mariusor@metalhead.clubM This user is from outside of this forum
    mariusor@metalhead.clubM This user is from outside of this forum
    mariusor@metalhead.club
    wrote last edited by
    #68

    @thisismissem I have just implemented that for the GoActivityPub servers and it's easier than it sounds.

    The only important step required is to convert the client authorization token (presumably an OAuth2 bearer token) to a valid actor and then further to a valid Private Key with which to sign the remote request. After that the only thing remaining is to pipe verbatim the received response to the client...

    @steve @smallcircles @evan

    thisismissem@hachyderm.ioT 1 Reply Last reply
    0
    • evan@cosocial.caE evan@cosocial.ca

      @smallcircles @steve I know what an "event bus" is but I don't think it applies here. Usually it means a global data structure that attached processes can add events to and read events from. We don't have that in ActivityPub.

      I think it's fair to say that activities are like events.

      I also like the use cases and primer.

      smallcircles@social.coopS This user is from outside of this forum
      smallcircles@social.coopS This user is from outside of this forum
      smallcircles@social.coop
      wrote last edited by
      #69

      @evan @steve

      Well, but a part of the specs can certainly be considered a message bus with channels conceptually.

      Channel is the name that AsyncAPI uses, which maps to domain aggregates and actor streams.

      But considering things purely event-based is stretching it, and may be better to discern between commands and events.

      smallcircles@social.coopS evan@cosocial.caE 2 Replies Last reply
      0
      • thisismissem@hachyderm.ioT thisismissem@hachyderm.io

        @steve @mariusor @smallcircles @evan this is a huge thread, but off-cuff comment: C2S will need a "proxy" where you can fetch a remote object **with** identity/authentication

        benpate@mastodon.socialB This user is from outside of this forum
        benpate@mastodon.socialB This user is from outside of this forum
        benpate@mastodon.social
        wrote last edited by
        #70

        @thisismissem @steve @mariusor @smallcircles @evan

        Just checking my memory.. this concept exists already, yes?

        Link Preview Image
        ActivityPub/Primer/proxyUrl endpoint - W3C Wiki

        favicon

        (www.w3.org)

        Are you just saying that the new API spec should include this? Or am I missing something?

        evan@cosocial.caE thisismissem@hachyderm.ioT 2 Replies Last reply
        0
        • mariusor@metalhead.clubM mariusor@metalhead.club

          @steve yes, but something dumb that only fetches a URL and converts the resulting ActivityPub into a valid other type of representation is a valid client in my opinion. That's what I mean, was that unclear?

          @smallcircles @evan

          steve@social.technoetic.comS This user is from outside of this forum
          steve@social.technoetic.comS This user is from outside of this forum
          steve@social.technoetic.com
          wrote last edited by
          #71

          @mariusor @smallcircles @evan I *think* it’s
          clear. I agree it’s a kind of “client”, just not necessarily a C2S client.

          mariusor@metalhead.clubM 1 Reply Last reply
          0
          • smallcircles@social.coopS smallcircles@social.coop

            @evan @steve

            Well, but a part of the specs can certainly be considered a message bus with channels conceptually.

            Channel is the name that AsyncAPI uses, which maps to domain aggregates and actor streams.

            But considering things purely event-based is stretching it, and may be better to discern between commands and events.

            smallcircles@social.coopS This user is from outside of this forum
            smallcircles@social.coopS This user is from outside of this forum
            smallcircles@social.coop
            wrote last edited by
            #72

            @evan @steve

            Btw, wrt fediverse we really live in a multiverse by all the different perspectives people have towards what the network should or should not provide. All having different physics.

            Where ActivityPub is gravity, and fediverse is entropy and chaos, and universes have become inaccessible over time, past stations.

            evan@cosocial.caE 1 Reply Last reply
            0
            • benpate@mastodon.socialB benpate@mastodon.social

              @thisismissem @steve @mariusor @smallcircles @evan

              Just checking my memory.. this concept exists already, yes?

              Link Preview Image
              ActivityPub/Primer/proxyUrl endpoint - W3C Wiki

              favicon

              (www.w3.org)

              Are you just saying that the new API spec should include this? Or am I missing something?

              evan@cosocial.caE This user is from outside of this forum
              evan@cosocial.caE This user is from outside of this forum
              evan@cosocial.ca
              wrote last edited by
              #73

              @benpate @thisismissem @steve @mariusor @smallcircles

              Yes, proxyUrl already exists. There's a use case here:

              Link Preview Image
              Remote object access · Issue #10 · swicg/activitypub-api

              "As an ActivityPub client developer, I want a reliable method for accessing objects on remote servers with the user's authorization, so I can read private or followers-only data."

              favicon

              GitHub (github.com)

              The only other way I've seen this use case discussed is with client-side HTTP Signature keys. There's some kind of negotiation between the server and the client, and then the client can make requests to remote servers using HTTP Signature and a key it controls.

              thisismissem@hachyderm.ioT 1 Reply Last reply
              0
              • steve@social.technoetic.comS steve@social.technoetic.com

                @mariusor @smallcircles @evan I *think* it’s
                clear. I agree it’s a kind of “client”, just not necessarily a C2S client.

                mariusor@metalhead.clubM This user is from outside of this forum
                mariusor@metalhead.clubM This user is from outside of this forum
                mariusor@metalhead.club
                wrote last edited by
                #74

                @steve OK, but why?

                I feel like I explained my position relatively clearly, I would like to understand yours, even though I feel some animosity has started to crop up.

                @smallcircles @evan

                steve@social.technoetic.comS 1 Reply Last reply
                0
                • smallcircles@social.coopS smallcircles@social.coop

                  @evan @steve

                  Well, but a part of the specs can certainly be considered a message bus with channels conceptually.

                  Channel is the name that AsyncAPI uses, which maps to domain aggregates and actor streams.

                  But considering things purely event-based is stretching it, and may be better to discern between commands and events.

                  evan@cosocial.caE This user is from outside of this forum
                  evan@cosocial.caE This user is from outside of this forum
                  evan@cosocial.ca
                  wrote last edited by
                  #75

                  @smallcircles @steve maybe? I guess you could consider the `sharedInbox` to be like that.

                  I think that activities sent to the API by a client are kind of like commands, but they can also be events that happened on a different system.

                  If I got an achievement in a game, and that was sent as an activity to the API, it's more like an event notification than a command.

                  smallcircles@social.coopS 1 Reply Last reply
                  0
                  • smallcircles@social.coopS smallcircles@social.coop

                    @evan @steve

                    Btw, wrt fediverse we really live in a multiverse by all the different perspectives people have towards what the network should or should not provide. All having different physics.

                    Where ActivityPub is gravity, and fediverse is entropy and chaos, and universes have become inaccessible over time, past stations.

                    evan@cosocial.caE This user is from outside of this forum
                    evan@cosocial.caE This user is from outside of this forum
                    evan@cosocial.ca
                    wrote last edited by
                    #76

                    @smallcircles @steve I understand that people make their own metaphors for how AP works.

                    1 Reply Last reply
                    0
                    • steve@social.technoetic.comS steve@social.technoetic.com

                      @mariusor @smallcircles @evan I think you read something other than what I wrote. 😀. I’m describing *user-defined* timelines where the heavy lifting is done in a server. That server would be (or could be) *general purpose* and not specific to an activity domain. I definitely wasn’t suggesting a monolithic, tightly-coupled client/server architecture. I want my timeline definitions to be portable and interoperable.

                      evan@cosocial.caE This user is from outside of this forum
                      evan@cosocial.caE This user is from outside of this forum
                      evan@cosocial.ca
                      wrote last edited by
                      #77

                      @steve @mariusor @smallcircles so, a client could send some kind of definition for the timeline ("only Create/Image or Create/Video activities from the inbox where the image is tagged 'caturday'") and then the server sorts data into that timeline? That sounds like a neat feature.

                      However, I think there might be some definitions that are so common that we could just define them in a spec, like `notifications`.

                      1 Reply Last reply
                      0
                      • mariusor@metalhead.clubM mariusor@metalhead.club

                        @steve OK, but why?

                        I feel like I explained my position relatively clearly, I would like to understand yours, even though I feel some animosity has started to crop up.

                        @smallcircles @evan

                        steve@social.technoetic.comS This user is from outside of this forum
                        steve@social.technoetic.comS This user is from outside of this forum
                        steve@social.technoetic.com
                        wrote last edited by
                        #78

                        @mariusor @smallcircles @evan No animosity here. However, I’m not sure how to explain it more clearly. I’m referring to C2S as described in chapter 6 of the ActivityPub specification (and the conformance profiles in Section 2.1). It sounded to me like you’re using a more general definition of “client”, which is fine, just different in significant ways (if it only dereferences and renders AP data).

                        smallcircles@social.coopS 1 Reply Last reply
                        0
                        • evan@cosocial.caE evan@cosocial.ca

                          @smallcircles @steve maybe? I guess you could consider the `sharedInbox` to be like that.

                          I think that activities sent to the API by a client are kind of like commands, but they can also be events that happened on a different system.

                          If I got an achievement in a game, and that was sent as an activity to the API, it's more like an event notification than a command.

                          smallcircles@social.coopS This user is from outside of this forum
                          smallcircles@social.coopS This user is from outside of this forum
                          smallcircles@social.coop
                          wrote last edited by
                          #79

                          @evan @steve

                          Rather than sharedInbox I was more thinking that by implementing the HTTP API and msg exchanges in a well-prescribed manner, these would effectively model an event bus conceptually. After which you can talk about it as a higher abstraction that exists, and not get lost in the reeds of the impl details anymore.

                          evan@cosocial.caE 1 Reply Last reply
                          0
                          • steve@social.technoetic.comS steve@social.technoetic.com

                            @mariusor @smallcircles @evan No animosity here. However, I’m not sure how to explain it more clearly. I’m referring to C2S as described in chapter 6 of the ActivityPub specification (and the conformance profiles in Section 2.1). It sounded to me like you’re using a more general definition of “client”, which is fine, just different in significant ways (if it only dereferences and renders AP data).

                            smallcircles@social.coopS This user is from outside of this forum
                            smallcircles@social.coopS This user is from outside of this forum
                            smallcircles@social.coop
                            wrote last edited by
                            #80

                            @steve @mariusor @evan

                            He he, language is hard. A case of terminology overload and clashing terms. Domain driven design has the clearly defined bounded context here which is the scope within which terms are valid. Forming a consistency boundary. These context lines are blurred in fediverse talk. 😅

                            evan@cosocial.caE 1 Reply Last reply
                            0
                            • mariusor@metalhead.clubM mariusor@metalhead.club

                              @thisismissem I have just implemented that for the GoActivityPub servers and it's easier than it sounds.

                              The only important step required is to convert the client authorization token (presumably an OAuth2 bearer token) to a valid actor and then further to a valid Private Key with which to sign the remote request. After that the only thing remaining is to pipe verbatim the received response to the client...

                              @steve @smallcircles @evan

                              thisismissem@hachyderm.ioT This user is from outside of this forum
                              thisismissem@hachyderm.ioT This user is from outside of this forum
                              thisismissem@hachyderm.io
                              wrote last edited by
                              #81

                              @mariusor @steve @smallcircles @evan well, your server *knows* it's access token to user mapping, so then you're just doing authorised fetch as that actor from server side

                              mariusor@metalhead.clubM 1 Reply Last reply
                              0
                              • benpate@mastodon.socialB benpate@mastodon.social

                                @thisismissem @steve @mariusor @smallcircles @evan

                                Just checking my memory.. this concept exists already, yes?

                                Link Preview Image
                                ActivityPub/Primer/proxyUrl endpoint - W3C Wiki

                                favicon

                                (www.w3.org)

                                Are you just saying that the new API spec should include this? Or am I missing something?

                                thisismissem@hachyderm.ioT This user is from outside of this forum
                                thisismissem@hachyderm.ioT This user is from outside of this forum
                                thisismissem@hachyderm.io
                                wrote last edited by
                                #82

                                @benpate @steve @mariusor @smallcircles @evan i'm not sure proxyUrl does what I'm thinking of here

                                1 Reply Last reply
                                0
                                • evan@cosocial.caE evan@cosocial.ca

                                  @benpate @thisismissem @steve @mariusor @smallcircles

                                  Yes, proxyUrl already exists. There's a use case here:

                                  Link Preview Image
                                  Remote object access · Issue #10 · swicg/activitypub-api

                                  "As an ActivityPub client developer, I want a reliable method for accessing objects on remote servers with the user's authorization, so I can read private or followers-only data."

                                  favicon

                                  GitHub (github.com)

                                  The only other way I've seen this use case discussed is with client-side HTTP Signature keys. There's some kind of negotiation between the server and the client, and then the client can make requests to remote servers using HTTP Signature and a key it controls.

                                  thisismissem@hachyderm.ioT This user is from outside of this forum
                                  thisismissem@hachyderm.ioT This user is from outside of this forum
                                  thisismissem@hachyderm.io
                                  wrote last edited by
                                  #83

                                  @evan @benpate @steve @mariusor @smallcircles my understanding of proxyUrl is that it's just fetching a remote object, but without forwarding authorization

                                  For many cases you want to forward the request as the authenticated user to the remote server, not doing the request anonymously

                                  mariusor@metalhead.clubM 1 Reply Last reply
                                  0
                                  • thisismissem@hachyderm.ioT thisismissem@hachyderm.io

                                    @mariusor @steve @smallcircles @evan well, your server *knows* it's access token to user mapping, so then you're just doing authorised fetch as that actor from server side

                                    mariusor@metalhead.clubM This user is from outside of this forum
                                    mariusor@metalhead.clubM This user is from outside of this forum
                                    mariusor@metalhead.club
                                    wrote last edited by
                                    #84

                                    @thisismissem which is what proxyUrl is supposed to do, right?

                                    Did you mean it in a different way?

                                    @steve @smallcircles @evan

                                    1 Reply Last reply
                                    0
                                    • thisismissem@hachyderm.ioT thisismissem@hachyderm.io

                                      @evan @benpate @steve @mariusor @smallcircles my understanding of proxyUrl is that it's just fetching a remote object, but without forwarding authorization

                                      For many cases you want to forward the request as the authenticated user to the remote server, not doing the request anonymously

                                      mariusor@metalhead.clubM This user is from outside of this forum
                                      mariusor@metalhead.clubM This user is from outside of this forum
                                      mariusor@metalhead.club
                                      wrote last edited by
                                      #85

                                      @thisismissem it's not explicitly saying to forward authorization, but to me that's implied from "require authentication":

                                      proxyUrl: Endpoint URI so this actor's clients may access remote ActivityStreams objects which require authentication to access

                                      Link Preview Image
                                      ActivityPub

                                      favicon

                                      (w3c.github.io)

                                      @evan @benpate @steve @smallcircles

                                      evan@cosocial.caE 1 Reply Last reply
                                      0
                                      • smallcircles@social.coopS smallcircles@social.coop

                                        @evan @steve

                                        Rather than sharedInbox I was more thinking that by implementing the HTTP API and msg exchanges in a well-prescribed manner, these would effectively model an event bus conceptually. After which you can talk about it as a higher abstraction that exists, and not get lost in the reeds of the impl details anymore.

                                        evan@cosocial.caE This user is from outside of this forum
                                        evan@cosocial.caE This user is from outside of this forum
                                        evan@cosocial.ca
                                        wrote last edited by
                                        #86

                                        @smallcircles @steve sure. I am not a fan of the idea that AP is a message-passing system; it's a read-write API.

                                        smallcircles@social.coopS 1 Reply Last reply
                                        0
                                        • evan@cosocial.caE evan@cosocial.ca

                                          @smallcircles @steve sure. I am not a fan of the idea that AP is a message-passing system; it's a read-write API.

                                          smallcircles@social.coopS This user is from outside of this forum
                                          smallcircles@social.coopS This user is from outside of this forum
                                          smallcircles@social.coop
                                          wrote last edited by
                                          #87

                                          @evan @steve

                                          It is both, like in that diagram draft.. or at least could be considered such (the notes apply to Protosocial musings).

                                          Link Preview Image
                                          🫧 socialcoding.. (@smallcircles@social.coop)

                                          Attached: 1 image @julian@activitypub.space @evan@cosocial.ca Btw, some time ago in a matrix discussion I sketched how I'd like to conceptually 'see' the social network. Not Mastodon-compliant per se (though it might be via a Profile or Bridge) but back to "promised land". Where the protocol is expressed in familiar architecture patterns and borrows concepts from message queuing, actor model, event-driven architecture, etc. Then as a "Solution designer" I am a stakeholder that wants to be completely shielded from all that jazz. That should all be encapsulated by the protocol libraries and SDK's that are offered in language variants across the ecosystem. #ActivityPub et al is a black box. I can directly start modeling what should be exchanged on the bus, and I can apply domain driven design here. And if I have a semantic web part of my app I'd use linked data modeling best-practices. I would have power tools like #EventCatalog and methods like #EventModeling. https://www.eventcatalog.dev/features/visualization https://eventmodeling.org/

                                          favicon

                                          social.coop (social.coop)

                                          smallcircles@social.coopS 1 Reply Last reply
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