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  3. Inside Star Citizen | Alpha 4.2: Into the Storm

Inside Star Citizen | Alpha 4.2: Into the Storm

Scheduled Pinned Locked Moved Star Citizen
starcitizen
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  • essence_of_meh@lemmy.worldE This user is from outside of this forum
    essence_of_meh@lemmy.worldE This user is from outside of this forum
    essence_of_meh@lemmy.world
    wrote last edited by
    #1

    Guests:

    • Jorrit De Locht, Mission Designer II
    • Andreea Mazarianu, Mission Designer II
    • Elliot Maltby, Lead Mission Designer
    • William Weissbaum, Assistant Narrative Director
    • Alejandro Lopez Mundoz, Technical Designer III

    TL;DW:

    • Stormbreaker is intended as a "next step in the exploration gameplay".
    • Stormbreaker is not an event or a mission taken from the mobi, it's a permanent sandbox activity.
    • Stormbreaker is a continuation of the regen crisis storyline focused on another company.
    • New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
    • Lots of unique loot hidden around.
    • Finding tips on how to progress requires reading through lore strewn around the locations.
    • Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
    • To travel through the storm you have to take shuttles on the edges of the storm.
    • Expect to fight against lots of NPCs and wildlife.
    • This activity will come with audio logs to find.
    • More story content coming in August.
    agent_karyo@lemmy.worldA dmmacniel@feddit.orgD D 3 Replies Last reply
    7
    • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

      Guests:

      • Jorrit De Locht, Mission Designer II
      • Andreea Mazarianu, Mission Designer II
      • Elliot Maltby, Lead Mission Designer
      • William Weissbaum, Assistant Narrative Director
      • Alejandro Lopez Mundoz, Technical Designer III

      TL;DW:

      • Stormbreaker is intended as a "next step in the exploration gameplay".
      • Stormbreaker is not an event or a mission taken from the mobi, it's a permanent sandbox activity.
      • Stormbreaker is a continuation of the regen crisis storyline focused on another company.
      • New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
      • Lots of unique loot hidden around.
      • Finding tips on how to progress requires reading through lore strewn around the locations.
      • Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
      • To travel through the storm you have to take shuttles on the edges of the storm.
      • Expect to fight against lots of NPCs and wildlife.
      • This activity will come with audio logs to find.
      • More story content coming in August.
      agent_karyo@lemmy.worldA This user is from outside of this forum
      agent_karyo@lemmy.worldA This user is from outside of this forum
      agent_karyo@lemmy.world
      wrote last edited by
      #2

      That's not exploration gameplay.

      But they sold too many exploration JPEGs to admit that.

      essence_of_meh@lemmy.worldE 1 Reply Last reply
      6
      • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

        Guests:

        • Jorrit De Locht, Mission Designer II
        • Andreea Mazarianu, Mission Designer II
        • Elliot Maltby, Lead Mission Designer
        • William Weissbaum, Assistant Narrative Director
        • Alejandro Lopez Mundoz, Technical Designer III

        TL;DW:

        • Stormbreaker is intended as a "next step in the exploration gameplay".
        • Stormbreaker is not an event or a mission taken from the mobi, it's a permanent sandbox activity.
        • Stormbreaker is a continuation of the regen crisis storyline focused on another company.
        • New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
        • Lots of unique loot hidden around.
        • Finding tips on how to progress requires reading through lore strewn around the locations.
        • Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
        • To travel through the storm you have to take shuttles on the edges of the storm.
        • Expect to fight against lots of NPCs and wildlife.
        • This activity will come with audio logs to find.
        • More story content coming in August.
        dmmacniel@feddit.orgD This user is from outside of this forum
        dmmacniel@feddit.orgD This user is from outside of this forum
        dmmacniel@feddit.org
        wrote last edited by
        #3

        sad that they use crusader shuttles, would have been more cool to have an actual usecase for ground vehicles.

        essence_of_meh@lemmy.worldE W 2 Replies Last reply
        5
        • agent_karyo@lemmy.worldA agent_karyo@lemmy.world

          That's not exploration gameplay.

          But they sold too many exploration JPEGs to admit that.

          essence_of_meh@lemmy.worldE This user is from outside of this forum
          essence_of_meh@lemmy.worldE This user is from outside of this forum
          essence_of_meh@lemmy.world
          wrote last edited by
          #4

          What do you mean travelling between couple static combat locations isn't exploration? You have to look around to find out where to go next!

          1 Reply Last reply
          3
          • dmmacniel@feddit.orgD dmmacniel@feddit.org

            sad that they use crusader shuttles, would have been more cool to have an actual usecase for ground vehicles.

            essence_of_meh@lemmy.worldE This user is from outside of this forum
            essence_of_meh@lemmy.worldE This user is from outside of this forum
            essence_of_meh@lemmy.world
            wrote last edited by
            #5

            CIG seems to be having trouble utilising all of their game systems in tandem unfortunately. Maybe one day. At least there shouldn't be any solo Idris lockdowns like around Hathor sites.

            1 Reply Last reply
            3
            • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

              Guests:

              • Jorrit De Locht, Mission Designer II
              • Andreea Mazarianu, Mission Designer II
              • Elliot Maltby, Lead Mission Designer
              • William Weissbaum, Assistant Narrative Director
              • Alejandro Lopez Mundoz, Technical Designer III

              TL;DW:

              • Stormbreaker is intended as a "next step in the exploration gameplay".
              • Stormbreaker is not an event or a mission taken from the mobi, it's a permanent sandbox activity.
              • Stormbreaker is a continuation of the regen crisis storyline focused on another company.
              • New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
              • Lots of unique loot hidden around.
              • Finding tips on how to progress requires reading through lore strewn around the locations.
              • Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
              • To travel through the storm you have to take shuttles on the edges of the storm.
              • Expect to fight against lots of NPCs and wildlife.
              • This activity will come with audio logs to find.
              • More story content coming in August.
              D This user is from outside of this forum
              D This user is from outside of this forum
              disco@lemdro.id
              wrote last edited by
              #6

              This is in Pyro too, it's gunna be orgs locking this shit down.

              I'll finally be able to do hathor maybe.

              essence_of_meh@lemmy.worldE 1 Reply Last reply
              3
              • dmmacniel@feddit.orgD dmmacniel@feddit.org

                sad that they use crusader shuttles, would have been more cool to have an actual usecase for ground vehicles.

                W This user is from outside of this forum
                W This user is from outside of this forum
                warbond@lemmy.world
                wrote last edited by
                #7

                I would have sworn that's where they were going with the storm hazards. Lame that it's just back to the shuttles.

                dmmacniel@feddit.orgD 1 Reply Last reply
                2
                • W warbond@lemmy.world

                  I would have sworn that's where they were going with the storm hazards. Lame that it's just back to the shuttles.

                  dmmacniel@feddit.orgD This user is from outside of this forum
                  dmmacniel@feddit.orgD This user is from outside of this forum
                  dmmacniel@feddit.org
                  wrote last edited by
                  #8

                  Oh yeah. Why do those shuttles not get overloaded just like our spacecrafts?

                  W 1 Reply Last reply
                  1
                  • D disco@lemdro.id

                    This is in Pyro too, it's gunna be orgs locking this shit down.

                    I'll finally be able to do hathor maybe.

                    essence_of_meh@lemmy.worldE This user is from outside of this forum
                    essence_of_meh@lemmy.worldE This user is from outside of this forum
                    essence_of_meh@lemmy.world
                    wrote last edited by
                    #9

                    The good news is that these new activities will be spread out over more locations than Hathor so you might have a better chance to try them out even before the new shiny drops.

                    D 1 Reply Last reply
                    2
                    • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                      The good news is that these new activities will be spread out over more locations than Hathor so you might have a better chance to try them out even before the new shiny drops.

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      disco@lemdro.id
                      wrote last edited by
                      #10

                      All roads lead to Pyro 1. That's where they'll be

                      essence_of_meh@lemmy.worldE 1 Reply Last reply
                      2
                      • D disco@lemdro.id

                        All roads lead to Pyro 1. That's where they'll be

                        essence_of_meh@lemmy.worldE This user is from outside of this forum
                        essence_of_meh@lemmy.worldE This user is from outside of this forum
                        essence_of_meh@lemmy.world
                        wrote last edited by
                        #11

                        Sure but aren't there like 8 or so lab locations? Plus a few of the initial, non radioactive facilities? I'm not saying it'll be perfect, but should allow more people to do this stuff at once compared to 3 Hathor sites.

                        1 Reply Last reply
                        2
                        • dmmacniel@feddit.orgD dmmacniel@feddit.org

                          Oh yeah. Why do those shuttles not get overloaded just like our spacecrafts?

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          warbond@lemmy.world
                          wrote last edited by
                          #12

                          I think they said the shuttles have "special shielding" aka plot armor

                          1 Reply Last reply
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