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  3. Star Citizen Economy Feedback Survey | Closes July 15

Star Citizen Economy Feedback Survey | Closes July 15

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  • quadraturesurfer@lemmy.worldQ This user is from outside of this forum
    quadraturesurfer@lemmy.worldQ This user is from outside of this forum
    quadraturesurfer@lemmy.world
    wrote on last edited by quadraturesurfer@lemmy.world
    #1

    Wakapedia has put out an economy survey for everyone.

    ::: spoiler Tap for full questions here

    Star Citizen Economy Feedback Survey

    When you submit this form, it will not automatically collect your details like name and email address unless you provide it yourself.

    Tell us about yourself

    1.What is your Star Citizen player handle? (your name as it appears in-game)

    2.On average, how many hours a week do you play Star Citizen?

    • [ ] Less than 5
    • [ ] 5 to 10
    • [ ] 10 to 15
    • [ ] 15 to 20
    • [ ] 20+

    3.Roughly, how much UEC do you have in your in-game bank account?

    • [ ] Less than 10k
    • [ ] 10 to 100k
    • [ ] 100 to 500k
    • [ ] 500k to 1m
    • [ ] 1 to 3m
    • [ ] 3 to 5m
    • [ ] 5 to 10m
    • [ ] 10m+

    *Note: 4,5, & 6 all use the same list of activities:

    • FPS Combat Missions
    • Ship Combat Missions
    • Hauling Missions
    • Courier Missions
    • PvP Bounty Missions
    • Salvage
    • Mining
    • Free trading (trading using your own UEC)
    • Sandbox Gameplay (contested zones, storm breaker, etc)
    • Temporary, release specific events (e.g., Save Stanton)

    4.Drag to rank your favorite in-game activities (top = favorite)

    5.Drag to rank the in-game activities that earn you the most UEC (top = most)

    6.Drag to rank the in-game activities you would do even if they paid nothing (top = most likely)


    Gameplay

    7.Rewards
    *Note: the questions for #7 all use the same scale:

    • Much too low
    • Too low
    • Fine
    • Too high
    • No Opinion

    Rewards provided for completing missions

    The potential rewards for free trading

    The potential rewards for mining

    The potential rewards for salvage


    8.Prices
    *Note - the questions for #8 all use the same scale:

    • Much too low
    • Too low
    • Fine
    • Too high
    • Much too high
    • No Opinion

    Prices of FPS weapons

    Prices of FPS ammunition

    Prices of FPS consumables (e.g., medpens, food, drinks)

    In-game (UEC) ship/vehicle prices

    Prices of ship/vehicle components

    Prices of ship/vehicle weapons

    Prices of ship/vehicle consumables (e.g., fuel, countermeasures)

    Prices of ship/vehicle ordnance (e.g., missiles, torpedoes)

    Prices of clothing items

    Prices of commodities


    9.Drag to rank your favorite loot items (top = favorite)

    • FPS attachments
    • FPS weapons
    • Vehicle weapons
    • FPS armor
    • Vehicle Components
    • Consumables
    • Commodities (Laranite, Beryl, etc.)

    10.How long should a system-wide event affect the in-game economy after its conclusion?

    • 1 day
    • 1 week
    • 1 month
    • 6 months
    • Forever

    11.Do you currently engage in, or have interest in, Free Trade, using your own UEC to buy goods at one location and sell them for profit at another (i.e., hauling for profit)?

    • Yes
    • No

    Free Trading

    12.When trading, how do you balance risk and profit potential?
    Please indicate your preference between safer, lower-profit routes and riskier, higher-profit routes.

    • Strongly prefer safe, low-profit routes
    • Somewhat prefer safe, low-profit routes
    • No preference
    • Somewhat prefer risky, high-profit routes
    • Strongly prefer risky, high-profit routes

    13.What is the most profitable commodity for you to trade among the following?

    • Osoian hides
    • Waste
    • RMC
    • Aluminum
    • Medical supplies

    14.How did you determine the above selection is the most profitable?

    • By checking the trading information in the game
    • By asking other players
    • By consulting 3rd party trading websites
    • From a YouTube/Twitch
    • By asking AI
    • I decided it myself

    *Note - Questions 15 and 16 both use the same list:

    • Restock rate (how quickly items are resuplied at this shop)
    • Recent Transactions (History of recent purchases and sales at this location)
    • Price Trends (recent price changes for items at this shop)
    • Next Restock Countdown (Time remaining until the next shipment arrives)
    • Item Popularity (how commonly this is bought or sold by players)
    • Best Sell/Buy Locations (suggested locations where this item sells for more or less)

    15.Drag and rank the following features in order of importance for a Shop (item) kiosk, from most important to least important (top to bottom)

    16.Drag and rank the following features in order of importance for an Admin (commodity trading) kiosk, from most important to least important (top to bottom)


    17.Which of the following ways should other players' actions influence prices in in-game shops for all players?

    • [ ] Piracy
    • [ ] Free trading
    • [ ] Looting/salvage recovery
    • [ ] System-wide events
    • [ ] Hauling missions

    18.Drag and rank the following ways you'd be most excited to spend excess in-game UEC, from most appealing to least appealing (top to bottom)

    • Survival, Maintenance, and Upkeep Costs (e.g., food, fuel, wear-and-tear systems)
    • Unlockable Experiences (e.g., missions, locations, narrative content)
    • Skins and visual customizations (e.g., armor, ship paints, base decor).
    • Luxury or Novelty items (e.g., rare collectibles, branded goods, vanity items)
    • Emotes and social gestures (e.g., new animations, dances, roleplay tools).

    19.Tell us your ideal Star Citizen fantasy:
    What would you do if you had every item and unlimited UEC? Try to write at least 3 sentences to help us understand your vision. (Please enter at most 800 characters)

    :::

    Edit: formatting

    Link Preview Image
    Spectrum - v7.61.0

    RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...

    favicon

    Spectrum (robertsspaceindustries.com)

    dmmacniel@feddit.orgD 1 Reply Last reply
    10
    • quadraturesurfer@lemmy.worldQ quadraturesurfer@lemmy.world

      Wakapedia has put out an economy survey for everyone.

      ::: spoiler Tap for full questions here

      Star Citizen Economy Feedback Survey

      When you submit this form, it will not automatically collect your details like name and email address unless you provide it yourself.

      Tell us about yourself

      1.What is your Star Citizen player handle? (your name as it appears in-game)

      2.On average, how many hours a week do you play Star Citizen?

      • [ ] Less than 5
      • [ ] 5 to 10
      • [ ] 10 to 15
      • [ ] 15 to 20
      • [ ] 20+

      3.Roughly, how much UEC do you have in your in-game bank account?

      • [ ] Less than 10k
      • [ ] 10 to 100k
      • [ ] 100 to 500k
      • [ ] 500k to 1m
      • [ ] 1 to 3m
      • [ ] 3 to 5m
      • [ ] 5 to 10m
      • [ ] 10m+

      *Note: 4,5, & 6 all use the same list of activities:

      • FPS Combat Missions
      • Ship Combat Missions
      • Hauling Missions
      • Courier Missions
      • PvP Bounty Missions
      • Salvage
      • Mining
      • Free trading (trading using your own UEC)
      • Sandbox Gameplay (contested zones, storm breaker, etc)
      • Temporary, release specific events (e.g., Save Stanton)

      4.Drag to rank your favorite in-game activities (top = favorite)

      5.Drag to rank the in-game activities that earn you the most UEC (top = most)

      6.Drag to rank the in-game activities you would do even if they paid nothing (top = most likely)


      Gameplay

      7.Rewards
      *Note: the questions for #7 all use the same scale:

      • Much too low
      • Too low
      • Fine
      • Too high
      • No Opinion

      Rewards provided for completing missions

      The potential rewards for free trading

      The potential rewards for mining

      The potential rewards for salvage


      8.Prices
      *Note - the questions for #8 all use the same scale:

      • Much too low
      • Too low
      • Fine
      • Too high
      • Much too high
      • No Opinion

      Prices of FPS weapons

      Prices of FPS ammunition

      Prices of FPS consumables (e.g., medpens, food, drinks)

      In-game (UEC) ship/vehicle prices

      Prices of ship/vehicle components

      Prices of ship/vehicle weapons

      Prices of ship/vehicle consumables (e.g., fuel, countermeasures)

      Prices of ship/vehicle ordnance (e.g., missiles, torpedoes)

      Prices of clothing items

      Prices of commodities


      9.Drag to rank your favorite loot items (top = favorite)

      • FPS attachments
      • FPS weapons
      • Vehicle weapons
      • FPS armor
      • Vehicle Components
      • Consumables
      • Commodities (Laranite, Beryl, etc.)

      10.How long should a system-wide event affect the in-game economy after its conclusion?

      • 1 day
      • 1 week
      • 1 month
      • 6 months
      • Forever

      11.Do you currently engage in, or have interest in, Free Trade, using your own UEC to buy goods at one location and sell them for profit at another (i.e., hauling for profit)?

      • Yes
      • No

      Free Trading

      12.When trading, how do you balance risk and profit potential?
      Please indicate your preference between safer, lower-profit routes and riskier, higher-profit routes.

      • Strongly prefer safe, low-profit routes
      • Somewhat prefer safe, low-profit routes
      • No preference
      • Somewhat prefer risky, high-profit routes
      • Strongly prefer risky, high-profit routes

      13.What is the most profitable commodity for you to trade among the following?

      • Osoian hides
      • Waste
      • RMC
      • Aluminum
      • Medical supplies

      14.How did you determine the above selection is the most profitable?

      • By checking the trading information in the game
      • By asking other players
      • By consulting 3rd party trading websites
      • From a YouTube/Twitch
      • By asking AI
      • I decided it myself

      *Note - Questions 15 and 16 both use the same list:

      • Restock rate (how quickly items are resuplied at this shop)
      • Recent Transactions (History of recent purchases and sales at this location)
      • Price Trends (recent price changes for items at this shop)
      • Next Restock Countdown (Time remaining until the next shipment arrives)
      • Item Popularity (how commonly this is bought or sold by players)
      • Best Sell/Buy Locations (suggested locations where this item sells for more or less)

      15.Drag and rank the following features in order of importance for a Shop (item) kiosk, from most important to least important (top to bottom)

      16.Drag and rank the following features in order of importance for an Admin (commodity trading) kiosk, from most important to least important (top to bottom)


      17.Which of the following ways should other players' actions influence prices in in-game shops for all players?

      • [ ] Piracy
      • [ ] Free trading
      • [ ] Looting/salvage recovery
      • [ ] System-wide events
      • [ ] Hauling missions

      18.Drag and rank the following ways you'd be most excited to spend excess in-game UEC, from most appealing to least appealing (top to bottom)

      • Survival, Maintenance, and Upkeep Costs (e.g., food, fuel, wear-and-tear systems)
      • Unlockable Experiences (e.g., missions, locations, narrative content)
      • Skins and visual customizations (e.g., armor, ship paints, base decor).
      • Luxury or Novelty items (e.g., rare collectibles, branded goods, vanity items)
      • Emotes and social gestures (e.g., new animations, dances, roleplay tools).

      19.Tell us your ideal Star Citizen fantasy:
      What would you do if you had every item and unlimited UEC? Try to write at least 3 sentences to help us understand your vision. (Please enter at most 800 characters)

      :::

      Edit: formatting

      Link Preview Image
      Spectrum - v7.61.0

      RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...

      favicon

      Spectrum (robertsspaceindustries.com)

      dmmacniel@feddit.orgD This user is from outside of this forum
      dmmacniel@feddit.orgD This user is from outside of this forum
      dmmacniel@feddit.org
      wrote on last edited by
      #2

      uh interesting questions.

      Will we ever get the Systemic Simulation though, and where is Tony Z?

      essence_of_meh@lemmy.worldE 1 Reply Last reply
      3
      • dmmacniel@feddit.orgD dmmacniel@feddit.org

        uh interesting questions.

        Will we ever get the Systemic Simulation though, and where is Tony Z?

        essence_of_meh@lemmy.worldE This user is from outside of this forum
        essence_of_meh@lemmy.worldE This user is from outside of this forum
        essence_of_meh@lemmy.world
        wrote on last edited by
        #3

        Tony is retired - you can find him with the title of "Game Director Emeritus" on CIG's About Page.

        As for the economy sim... officially it's still coming, with the last excuse we got (or at least the one I can remember) for it not being ready being server meshing. With this year' focus on quality of life and polishing Squadron I'd say it's the usual "2 more years".

        dmmacniel@feddit.orgD 1 Reply Last reply
        2
        • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

          Tony is retired - you can find him with the title of "Game Director Emeritus" on CIG's About Page.

          As for the economy sim... officially it's still coming, with the last excuse we got (or at least the one I can remember) for it not being ready being server meshing. With this year' focus on quality of life and polishing Squadron I'd say it's the usual "2 more years".

          dmmacniel@feddit.orgD This user is from outside of this forum
          dmmacniel@feddit.orgD This user is from outside of this forum
          dmmacniel@feddit.org
          wrote on last edited by
          #4

          aw man, 2 more years 😞

          its my main drive for this game (and of course exploration).

          essence_of_meh@lemmy.worldE 1 Reply Last reply
          2
          • dmmacniel@feddit.orgD dmmacniel@feddit.org

            aw man, 2 more years 😞

            its my main drive for this game (and of course exploration).

            essence_of_meh@lemmy.worldE This user is from outside of this forum
            essence_of_meh@lemmy.worldE This user is from outside of this forum
            essence_of_meh@lemmy.world
            wrote on last edited by
            #5

            You're in luck then, they just released an exploration event! Seriously though, my hopes towards exploration are about as high as those towards medical gameplay. I hope I'm wrong though.

            dmmacniel@feddit.orgD 1 Reply Last reply
            2
            • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

              You're in luck then, they just released an exploration event! Seriously though, my hopes towards exploration are about as high as those towards medical gameplay. I hope I'm wrong though.

              dmmacniel@feddit.orgD This user is from outside of this forum
              dmmacniel@feddit.orgD This user is from outside of this forum
              dmmacniel@feddit.org
              wrote on last edited by
              #6

              yeah I really should do this Storm event sometime 😄

              I hope that we could get atleast some generated Medical Missions where you go in, find the target person like in an insurance mission and then try to revive them, escort them to your ship and then bring them to the nearest port.

              essence_of_meh@lemmy.worldE quadraturesurfer@lemmy.worldQ 2 Replies Last reply
              2
              • dmmacniel@feddit.orgD dmmacniel@feddit.org

                yeah I really should do this Storm event sometime 😄

                I hope that we could get atleast some generated Medical Missions where you go in, find the target person like in an insurance mission and then try to revive them, escort them to your ship and then bring them to the nearest port.

                essence_of_meh@lemmy.worldE This user is from outside of this forum
                essence_of_meh@lemmy.worldE This user is from outside of this forum
                essence_of_meh@lemmy.world
                wrote on last edited by
                #7

                I've been waiting for something like this ever since medical gameplay was introduced. I assume the issue for now has to do with unfinished work on the planetary on-foot navigation for NPCs but who knows. For now I just huff hopium considering navigation tasks are semi-regularly mentioned in monthly reports so... one day.

                1 Reply Last reply
                2
                • dmmacniel@feddit.orgD dmmacniel@feddit.org

                  yeah I really should do this Storm event sometime 😄

                  I hope that we could get atleast some generated Medical Missions where you go in, find the target person like in an insurance mission and then try to revive them, escort them to your ship and then bring them to the nearest port.

                  quadraturesurfer@lemmy.worldQ This user is from outside of this forum
                  quadraturesurfer@lemmy.worldQ This user is from outside of this forum
                  quadraturesurfer@lemmy.world
                  wrote on last edited by
                  #8

                  Yeah, it would be awesome if they created NPC rescue missions. I'd also like to see missions where you go into a burning building/ship to put out the fire and rescue NPCs (Once we get fire).

                  1 Reply Last reply
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