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  3. CIG walks back paid early access for ship components

CIG walks back paid early access for ship components

Scheduled Pinned Locked Moved Star Citizen
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  • quadraturesurfer@lemmy.worldQ This user is from outside of this forum
    quadraturesurfer@lemmy.worldQ This user is from outside of this forum
    quadraturesurfer@lemmy.world
    wrote last edited by
    #1

    Full quote from Zyloh (I bolded the most important part IMO):

    Zyloh-CIG

    Flight Blade Feedback Update

    Throughout Star Citizen's evolution, one fundamental principle has remained paramount: everything you pledge for to support our development will eventually be attainable through gameplay. Your contribution helps push things forward, but your time in the 'verse should be equally rewarded.

    We're pushing 11 patches this year instead of 4. We’re crushing more bugs than ever, building more exciting content, moving faster than ever to make the Persistent Universe a better experience for everyone, and in moving that fast, we missed a step.

    To be clear, the new Flight Blades will be obtainable for aUEC in our next patch this June. We followed our usual approach by offering early access on the pledge store to help support development. But after some reflection, we’ve decided that for smaller components like Flight Blades or bomb racks, they should be available in-game at the same time they appear on the store.

    The choice has and should always be yours. If you want to support the project early, you can, but it’s not required. If you own a game package, you’ll be able to pick these up with in-game currency in our next monthly patch. And for future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one.

    Thanks to everyone who’s weighed in, especially those who brought the heat constructively. This game has always been shaped by the community. Star Citizen wouldn’t exist without your passion and support, or your scrutiny and feedback. We hear you, and we take it all to heart.

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    essence_of_meh@lemmy.worldE 1 Reply Last reply
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    • quadraturesurfer@lemmy.worldQ quadraturesurfer@lemmy.world

      Full quote from Zyloh (I bolded the most important part IMO):

      Zyloh-CIG

      Flight Blade Feedback Update

      Throughout Star Citizen's evolution, one fundamental principle has remained paramount: everything you pledge for to support our development will eventually be attainable through gameplay. Your contribution helps push things forward, but your time in the 'verse should be equally rewarded.

      We're pushing 11 patches this year instead of 4. We’re crushing more bugs than ever, building more exciting content, moving faster than ever to make the Persistent Universe a better experience for everyone, and in moving that fast, we missed a step.

      To be clear, the new Flight Blades will be obtainable for aUEC in our next patch this June. We followed our usual approach by offering early access on the pledge store to help support development. But after some reflection, we’ve decided that for smaller components like Flight Blades or bomb racks, they should be available in-game at the same time they appear on the store.

      The choice has and should always be yours. If you want to support the project early, you can, but it’s not required. If you own a game package, you’ll be able to pick these up with in-game currency in our next monthly patch. And for future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one.

      Thanks to everyone who’s weighed in, especially those who brought the heat constructively. This game has always been shaped by the community. Star Citizen wouldn’t exist without your passion and support, or your scrutiny and feedback. We hear you, and we take it all to heart.

      Link Preview Image
      Spectrum - v7.46.3

      RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...

      favicon

      Spectrum (robertsspaceindustries.com)

      essence_of_meh@lemmy.worldE This user is from outside of this forum
      essence_of_meh@lemmy.worldE This user is from outside of this forum
      essence_of_meh@lemmy.world
      wrote last edited by
      #2

      Eh, they didn't really walk it back as much as pushed it forward by a month or two since the usual exclusivity period is around 3 months. I'm still more worried by the fact these are ship specific since this means a lot more work on keeping things updated on top of already huge workload they're struggling with (I hope they find the time to bring all the existing ships to a gold standard before the end of the decade).

      It's something, I guess?

      Also, is it me or does this post sound a bit passive-aggressive? I might be just oversensitive at the moment due to lack of sleep so disregard this question if I'm being dumb.

      dmmacniel@feddit.orgD 1 Reply Last reply
      5
      • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

        Eh, they didn't really walk it back as much as pushed it forward by a month or two since the usual exclusivity period is around 3 months. I'm still more worried by the fact these are ship specific since this means a lot more work on keeping things updated on top of already huge workload they're struggling with (I hope they find the time to bring all the existing ships to a gold standard before the end of the decade).

        It's something, I guess?

        Also, is it me or does this post sound a bit passive-aggressive? I might be just oversensitive at the moment due to lack of sleep so disregard this question if I'm being dumb.

        dmmacniel@feddit.orgD This user is from outside of this forum
        dmmacniel@feddit.orgD This user is from outside of this forum
        dmmacniel@feddit.org
        wrote last edited by
        #3

        I would say its only passive-aggressive to those that blindly raged that they were introducing Pay-2-Win mechanics, as you could bump your stats (they didn't realise that it would lower another stat in the same process)

        And yeah its only pushed forward a bit, which is okay as it was the same with ATLS. Maybe they should consider, due to the very loud vocal minority, to reduce the exclusivity period to one patch, but then I fret, that they will whine that its still P2W.

        essence_of_meh@lemmy.worldE 1 Reply Last reply
        1
        • dmmacniel@feddit.orgD dmmacniel@feddit.org

          I would say its only passive-aggressive to those that blindly raged that they were introducing Pay-2-Win mechanics, as you could bump your stats (they didn't realise that it would lower another stat in the same process)

          And yeah its only pushed forward a bit, which is okay as it was the same with ATLS. Maybe they should consider, due to the very loud vocal minority, to reduce the exclusivity period to one patch, but then I fret, that they will whine that its still P2W.

          essence_of_meh@lemmy.worldE This user is from outside of this forum
          essence_of_meh@lemmy.worldE This user is from outside of this forum
          essence_of_meh@lemmy.world
          wrote last edited by
          #4

          I'd rather them not sell new gameplay features and ship components in the first place but I'll take what I can get. I do appreciate them making smaller additions available on day one in the future at least.

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