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  3. Patch 4.3 is Live

Patch 4.3 is Live

Scheduled Pinned Locked Moved Star Citizen
starcitizen
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  • essence_of_meh@lemmy.worldE This user is from outside of this forum
    essence_of_meh@lemmy.worldE This user is from outside of this forum
    essence_of_meh@lemmy.world
    wrote last edited by essence_of_meh@lemmy.world
    #1

    Patch notes:

    • Gameplay
      • Onyx Facilities
        • Initial Facility Access
        • Phase 1 Missions
        • Research Labs
        • Engineering
      • Mission Distribution Tech Updates
      • Wikelo reward requirement updates, new exclusive ships.
      • Increased max inventory storage of cargo to 5000 SCU at landing zones and space stations.
    • New hairstyles (x3)
    • Ships & Vehicles
      • Light Fighter Flight Tuning and HP Changes
        • Aegis Gladius (and variants)
        • Anvil Arrow
        • Anvil Hawk
        • Banu Defender
        • Esperia Talon (and Shrike)
        • Vanduul Blade
        • Aopoa Khartu-Al
        • C.O. Mustang (all variants)
      • Added to shops:
        • DRAKE Golem
        • MISC Fortune
        • Mirai Guardian
        • ANVIL Hornet F7CS Mk II
        • Added Anvil Hornet F7A Ball Turret
    • Weapons & Items
      • VOLT Laser Sniper "Zenith"
      • VOLT Shotgun
      • Ammo type availability in stores has been greatly increased and balanced around all weapon shops.
      • Radiation pens added to Stanton shops and pharmacies
    • Core Tech
      • Dynamic Snow
      • Ladder Improvements
      • Personal Instanced Hangar Spawning

    ::: spoiler Bug fixes
    Freight Elevator & Cargo System:

    • Fixed Freight Elevators showing "Internal Error" when items were placed on top of the elevator building.
    • Fixed Anvil Carrack exterior cargo panel UI shifting position after interaction.
    • Fixed Lazarus freight elevator causing items to occasionally disappear when lowered instead of being added to the local inventory.

    Mission & Rewards:

    • Fixed an issue causing multiple intro and very easy missions to go missing from the contract manager in the PU.
    • Fixed MISC Starfarer and Starfarer Gemini being ineligible for hull scrapping contracts.
    • Fixed Red Wind Linehaul not offering follow-up missions after completing Trainee missions.
    • Fixed certain Resource Drive "Support Attacked Ship" missions not progressing after completing objectives.
    • Fixed some delivered cargo crates in the Hull-C not counting towards the Resource Gathering mission.
    • Fixed Resource Gathering mission description incorrectly showing Corundum as located on the surface of ArcCorp.
    • Fixed the Wikelo Ana Endro armor set mission requiring itself as the requirement to turn in.

    Player Ship & Items:

    • Fixed ASOP Terminal claims showing "currently being processed" error for destroyed ships.
    • Fixed players entering uncontrolled EVA mode when retrieving impounded large ships from docking ports.
    • Fixed MISC Freelancer MAX side door not opening properly and ladder clipping through door.
    • Fixed Esperia Prowler AR entry labels disappearing when looked at directly.
    • Fixed Scimitar Torpedoes not dealing damage due to incorrect proximity detonation distance.
    • Fixed missiles bypassing shields and destroying ship components.
    • Fixed Tumbril Cyclone MT missiles not firing when switching to missile mode.
    • Fixed ships being able to calibrate quantum drives while in interdiction fields.
    • Fixed quantum interdiction being bypassed by toggling ship power.
    • Fixed bespoke missile racks being visible for other vehicle hardpoints in the VMA.
    • Fixed the default Blade weapons becoming unavailable if unequipping in Arena Commander.
    • Fixed an issue causing the Drake Caterpillar Resource Gathering paints not applying correctly when used.

    Technical Systems:

    • Fixed missing collision on hospital lobby floor at Maria Pure of Heart in Lorville.
    • Fixed hospital entrance doors at Orison General getting stuck closed.
    • Fixed players occasionally arriving at their destination when being Interdicted then "rubber banding" back to Interdiction origin area.
    • Fixed players occasionally not getting relocated when trespassing in another player's hangar.
    • Fixed Snare Event markers not appearing.
    • Fixed Interdiction system not able to interdict ships that are already in quantum travel when activated.

    User Interface & Inventory:

    • Fixed items randomly returning to original inventory when transferring, equipping, or dropping.
    • Fixed weapons becoming unable to reload when equipped to armor before adding a backpack.
    • Fixed Patient Check-In Kiosks stuck displaying "Room 0" and being uninteractable.
    • Fixed an issue causing players not to be able to drag equipped or attached items into their hands to carry.

    Art & Visual Issues:

    • Fixed Praseodymium atomic number showing as 597 instead of 59 in Dr. Jorrit's periodic table at Lazarus Complex.
    • Fixed floating assets at Farro Data Centers on Pyro IV.

    Technical Updates:

    • Fixed 7 Client Crashes.
    • Fixed 2 Server Crashes.
      :::
    essence_of_meh@lemmy.worldE 1 Reply Last reply
    5
    • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

      Patch notes:

      • Gameplay
        • Onyx Facilities
          • Initial Facility Access
          • Phase 1 Missions
          • Research Labs
          • Engineering
        • Mission Distribution Tech Updates
        • Wikelo reward requirement updates, new exclusive ships.
        • Increased max inventory storage of cargo to 5000 SCU at landing zones and space stations.
      • New hairstyles (x3)
      • Ships & Vehicles
        • Light Fighter Flight Tuning and HP Changes
          • Aegis Gladius (and variants)
          • Anvil Arrow
          • Anvil Hawk
          • Banu Defender
          • Esperia Talon (and Shrike)
          • Vanduul Blade
          • Aopoa Khartu-Al
          • C.O. Mustang (all variants)
        • Added to shops:
          • DRAKE Golem
          • MISC Fortune
          • Mirai Guardian
          • ANVIL Hornet F7CS Mk II
          • Added Anvil Hornet F7A Ball Turret
      • Weapons & Items
        • VOLT Laser Sniper "Zenith"
        • VOLT Shotgun
        • Ammo type availability in stores has been greatly increased and balanced around all weapon shops.
        • Radiation pens added to Stanton shops and pharmacies
      • Core Tech
        • Dynamic Snow
        • Ladder Improvements
        • Personal Instanced Hangar Spawning

      ::: spoiler Bug fixes
      Freight Elevator & Cargo System:

      • Fixed Freight Elevators showing "Internal Error" when items were placed on top of the elevator building.
      • Fixed Anvil Carrack exterior cargo panel UI shifting position after interaction.
      • Fixed Lazarus freight elevator causing items to occasionally disappear when lowered instead of being added to the local inventory.

      Mission & Rewards:

      • Fixed an issue causing multiple intro and very easy missions to go missing from the contract manager in the PU.
      • Fixed MISC Starfarer and Starfarer Gemini being ineligible for hull scrapping contracts.
      • Fixed Red Wind Linehaul not offering follow-up missions after completing Trainee missions.
      • Fixed certain Resource Drive "Support Attacked Ship" missions not progressing after completing objectives.
      • Fixed some delivered cargo crates in the Hull-C not counting towards the Resource Gathering mission.
      • Fixed Resource Gathering mission description incorrectly showing Corundum as located on the surface of ArcCorp.
      • Fixed the Wikelo Ana Endro armor set mission requiring itself as the requirement to turn in.

      Player Ship & Items:

      • Fixed ASOP Terminal claims showing "currently being processed" error for destroyed ships.
      • Fixed players entering uncontrolled EVA mode when retrieving impounded large ships from docking ports.
      • Fixed MISC Freelancer MAX side door not opening properly and ladder clipping through door.
      • Fixed Esperia Prowler AR entry labels disappearing when looked at directly.
      • Fixed Scimitar Torpedoes not dealing damage due to incorrect proximity detonation distance.
      • Fixed missiles bypassing shields and destroying ship components.
      • Fixed Tumbril Cyclone MT missiles not firing when switching to missile mode.
      • Fixed ships being able to calibrate quantum drives while in interdiction fields.
      • Fixed quantum interdiction being bypassed by toggling ship power.
      • Fixed bespoke missile racks being visible for other vehicle hardpoints in the VMA.
      • Fixed the default Blade weapons becoming unavailable if unequipping in Arena Commander.
      • Fixed an issue causing the Drake Caterpillar Resource Gathering paints not applying correctly when used.

      Technical Systems:

      • Fixed missing collision on hospital lobby floor at Maria Pure of Heart in Lorville.
      • Fixed hospital entrance doors at Orison General getting stuck closed.
      • Fixed players occasionally arriving at their destination when being Interdicted then "rubber banding" back to Interdiction origin area.
      • Fixed players occasionally not getting relocated when trespassing in another player's hangar.
      • Fixed Snare Event markers not appearing.
      • Fixed Interdiction system not able to interdict ships that are already in quantum travel when activated.

      User Interface & Inventory:

      • Fixed items randomly returning to original inventory when transferring, equipping, or dropping.
      • Fixed weapons becoming unable to reload when equipped to armor before adding a backpack.
      • Fixed Patient Check-In Kiosks stuck displaying "Room 0" and being uninteractable.
      • Fixed an issue causing players not to be able to drag equipped or attached items into their hands to carry.

      Art & Visual Issues:

      • Fixed Praseodymium atomic number showing as 597 instead of 59 in Dr. Jorrit's periodic table at Lazarus Complex.
      • Fixed floating assets at Farro Data Centers on Pyro IV.

      Technical Updates:

      • Fixed 7 Client Crashes.
      • Fixed 2 Server Crashes.
        :::
      essence_of_meh@lemmy.worldE This user is from outside of this forum
      essence_of_meh@lemmy.worldE This user is from outside of this forum
      essence_of_meh@lemmy.world
      wrote last edited by essence_of_meh@lemmy.world
      #2

      I just found out Aurora finally has internal storage, this is enough to make the patch worth it. GG CIG, you did it.

      Edit: I did some Onyx Facility missions. The location itself is cool but it suffers from the same issue as the "Get Back Cargo" mission from Resource Drive: constantly respawning enemies.

      I'm not saying this place should be a walk in the park but there's a middle ground between "safe" and "enemy respawn after 30 seconds". Probably won't be touching them again until this is fixed or I find someone willing to play with me (and since no one on my friend list touched the game since 4.0 dropped... yeah).

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