Patch 4.3 is Live
-
- Gameplay
- Onyx Facilities
- Initial Facility Access
- Phase 1 Missions
- Research Labs
- Engineering
- Mission Distribution Tech Updates
- Wikelo reward requirement updates, new exclusive ships.
- Increased max inventory storage of cargo to 5000 SCU at landing zones and space stations.
- Onyx Facilities
- New hairstyles (x3)
- Ships & Vehicles
- Light Fighter Flight Tuning and HP Changes
- Aegis Gladius (and variants)
- Anvil Arrow
- Anvil Hawk
- Banu Defender
- Esperia Talon (and Shrike)
- Vanduul Blade
- Aopoa Khartu-Al
- C.O. Mustang (all variants)
- Added to shops:
- DRAKE Golem
- MISC Fortune
- Mirai Guardian
- ANVIL Hornet F7CS Mk II
- Added Anvil Hornet F7A Ball Turret
- Light Fighter Flight Tuning and HP Changes
- Weapons & Items
- VOLT Laser Sniper "Zenith"
- VOLT Shotgun
- Ammo type availability in stores has been greatly increased and balanced around all weapon shops.
- Radiation pens added to Stanton shops and pharmacies
- Core Tech
- Dynamic Snow
- Ladder Improvements
- Personal Instanced Hangar Spawning
::: spoiler Bug fixes
Freight Elevator & Cargo System:- Fixed Freight Elevators showing "Internal Error" when items were placed on top of the elevator building.
- Fixed Anvil Carrack exterior cargo panel UI shifting position after interaction.
- Fixed Lazarus freight elevator causing items to occasionally disappear when lowered instead of being added to the local inventory.
Mission & Rewards:
- Fixed an issue causing multiple intro and very easy missions to go missing from the contract manager in the PU.
- Fixed MISC Starfarer and Starfarer Gemini being ineligible for hull scrapping contracts.
- Fixed Red Wind Linehaul not offering follow-up missions after completing Trainee missions.
- Fixed certain Resource Drive "Support Attacked Ship" missions not progressing after completing objectives.
- Fixed some delivered cargo crates in the Hull-C not counting towards the Resource Gathering mission.
- Fixed Resource Gathering mission description incorrectly showing Corundum as located on the surface of ArcCorp.
- Fixed the Wikelo Ana Endro armor set mission requiring itself as the requirement to turn in.
Player Ship & Items:
- Fixed ASOP Terminal claims showing "currently being processed" error for destroyed ships.
- Fixed players entering uncontrolled EVA mode when retrieving impounded large ships from docking ports.
- Fixed MISC Freelancer MAX side door not opening properly and ladder clipping through door.
- Fixed Esperia Prowler AR entry labels disappearing when looked at directly.
- Fixed Scimitar Torpedoes not dealing damage due to incorrect proximity detonation distance.
- Fixed missiles bypassing shields and destroying ship components.
- Fixed Tumbril Cyclone MT missiles not firing when switching to missile mode.
- Fixed ships being able to calibrate quantum drives while in interdiction fields.
- Fixed quantum interdiction being bypassed by toggling ship power.
- Fixed bespoke missile racks being visible for other vehicle hardpoints in the VMA.
- Fixed the default Blade weapons becoming unavailable if unequipping in Arena Commander.
- Fixed an issue causing the Drake Caterpillar Resource Gathering paints not applying correctly when used.
Technical Systems:
- Fixed missing collision on hospital lobby floor at Maria Pure of Heart in Lorville.
- Fixed hospital entrance doors at Orison General getting stuck closed.
- Fixed players occasionally arriving at their destination when being Interdicted then "rubber banding" back to Interdiction origin area.
- Fixed players occasionally not getting relocated when trespassing in another player's hangar.
- Fixed Snare Event markers not appearing.
- Fixed Interdiction system not able to interdict ships that are already in quantum travel when activated.
User Interface & Inventory:
- Fixed items randomly returning to original inventory when transferring, equipping, or dropping.
- Fixed weapons becoming unable to reload when equipped to armor before adding a backpack.
- Fixed Patient Check-In Kiosks stuck displaying "Room 0" and being uninteractable.
- Fixed an issue causing players not to be able to drag equipped or attached items into their hands to carry.
Art & Visual Issues:
- Fixed Praseodymium atomic number showing as 597 instead of 59 in Dr. Jorrit's periodic table at Lazarus Complex.
- Fixed floating assets at Farro Data Centers on Pyro IV.
Technical Updates:
- Fixed 7 Client Crashes.
- Fixed 2 Server Crashes.
:::
- Gameplay
-
- Gameplay
- Onyx Facilities
- Initial Facility Access
- Phase 1 Missions
- Research Labs
- Engineering
- Mission Distribution Tech Updates
- Wikelo reward requirement updates, new exclusive ships.
- Increased max inventory storage of cargo to 5000 SCU at landing zones and space stations.
- Onyx Facilities
- New hairstyles (x3)
- Ships & Vehicles
- Light Fighter Flight Tuning and HP Changes
- Aegis Gladius (and variants)
- Anvil Arrow
- Anvil Hawk
- Banu Defender
- Esperia Talon (and Shrike)
- Vanduul Blade
- Aopoa Khartu-Al
- C.O. Mustang (all variants)
- Added to shops:
- DRAKE Golem
- MISC Fortune
- Mirai Guardian
- ANVIL Hornet F7CS Mk II
- Added Anvil Hornet F7A Ball Turret
- Light Fighter Flight Tuning and HP Changes
- Weapons & Items
- VOLT Laser Sniper "Zenith"
- VOLT Shotgun
- Ammo type availability in stores has been greatly increased and balanced around all weapon shops.
- Radiation pens added to Stanton shops and pharmacies
- Core Tech
- Dynamic Snow
- Ladder Improvements
- Personal Instanced Hangar Spawning
::: spoiler Bug fixes
Freight Elevator & Cargo System:- Fixed Freight Elevators showing "Internal Error" when items were placed on top of the elevator building.
- Fixed Anvil Carrack exterior cargo panel UI shifting position after interaction.
- Fixed Lazarus freight elevator causing items to occasionally disappear when lowered instead of being added to the local inventory.
Mission & Rewards:
- Fixed an issue causing multiple intro and very easy missions to go missing from the contract manager in the PU.
- Fixed MISC Starfarer and Starfarer Gemini being ineligible for hull scrapping contracts.
- Fixed Red Wind Linehaul not offering follow-up missions after completing Trainee missions.
- Fixed certain Resource Drive "Support Attacked Ship" missions not progressing after completing objectives.
- Fixed some delivered cargo crates in the Hull-C not counting towards the Resource Gathering mission.
- Fixed Resource Gathering mission description incorrectly showing Corundum as located on the surface of ArcCorp.
- Fixed the Wikelo Ana Endro armor set mission requiring itself as the requirement to turn in.
Player Ship & Items:
- Fixed ASOP Terminal claims showing "currently being processed" error for destroyed ships.
- Fixed players entering uncontrolled EVA mode when retrieving impounded large ships from docking ports.
- Fixed MISC Freelancer MAX side door not opening properly and ladder clipping through door.
- Fixed Esperia Prowler AR entry labels disappearing when looked at directly.
- Fixed Scimitar Torpedoes not dealing damage due to incorrect proximity detonation distance.
- Fixed missiles bypassing shields and destroying ship components.
- Fixed Tumbril Cyclone MT missiles not firing when switching to missile mode.
- Fixed ships being able to calibrate quantum drives while in interdiction fields.
- Fixed quantum interdiction being bypassed by toggling ship power.
- Fixed bespoke missile racks being visible for other vehicle hardpoints in the VMA.
- Fixed the default Blade weapons becoming unavailable if unequipping in Arena Commander.
- Fixed an issue causing the Drake Caterpillar Resource Gathering paints not applying correctly when used.
Technical Systems:
- Fixed missing collision on hospital lobby floor at Maria Pure of Heart in Lorville.
- Fixed hospital entrance doors at Orison General getting stuck closed.
- Fixed players occasionally arriving at their destination when being Interdicted then "rubber banding" back to Interdiction origin area.
- Fixed players occasionally not getting relocated when trespassing in another player's hangar.
- Fixed Snare Event markers not appearing.
- Fixed Interdiction system not able to interdict ships that are already in quantum travel when activated.
User Interface & Inventory:
- Fixed items randomly returning to original inventory when transferring, equipping, or dropping.
- Fixed weapons becoming unable to reload when equipped to armor before adding a backpack.
- Fixed Patient Check-In Kiosks stuck displaying "Room 0" and being uninteractable.
- Fixed an issue causing players not to be able to drag equipped or attached items into their hands to carry.
Art & Visual Issues:
- Fixed Praseodymium atomic number showing as 597 instead of 59 in Dr. Jorrit's periodic table at Lazarus Complex.
- Fixed floating assets at Farro Data Centers on Pyro IV.
Technical Updates:
- Fixed 7 Client Crashes.
- Fixed 2 Server Crashes.
:::
I just found out Aurora finally has internal storage, this is enough to make the patch worth it. GG CIG, you did it.
Edit: I did some Onyx Facility missions. The location itself is cool but it suffers from the same issue as the "Get Back Cargo" mission from Resource Drive: constantly respawning enemies.
I'm not saying this place should be a walk in the park but there's a middle ground between "safe" and "enemy respawn after 30 seconds". Probably won't be touching them again until this is fixed or I find someone willing to play with me (and since no one on my friend list touched the game since 4.0 dropped... yeah).
- Gameplay