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  3. Community Pulse Check - Post ILW/4.1.1 Thoughts

Community Pulse Check - Post ILW/4.1.1 Thoughts

Scheduled Pinned Locked Moved Star Citizen
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  • K kickforce@lemmy.wtf

    I've mostly found endless waiting lines for hangars in Area 18, so I decided to wait out the end of the event. Before I got stuck in Area 18, I did hunt the Polaris and even though my Corsair barely made a dent in that ship, completing the event with the rest of the server felt nice.

    Aside from that I did a few space combat bounty missions which were ok. But after getting hotel California-ed by area 18 I didn't log in much. Oh well CIG has gathered data from this and will make improvements no doubt.

    Development continues and I look to the future.

    Oh what is a Connie Red? Is it a typo or a Constellation carrying a Nursa?

    essence_of_meh@lemmy.worldE This user is from outside of this forum
    essence_of_meh@lemmy.worldE This user is from outside of this forum
    essence_of_meh@lemmy.world
    wrote last edited by essence_of_meh@lemmy.world
    #4

    I don't think CIG needs data to help with the queues. If I recall correctly this is a problem with the ancient ATC system being unsuited to work with server meshing (that's why LZs don't use all the hangar entrances at the moment). That said, it would be nice if they reworked all the landing areas to support higher number of players in general.

    Oh what is a Connie Red?

    It's my tired as hell brain trying to write Cutty Red, thanks for letting me know. I really need some rest (´ω`)⌒)_

    K 1 Reply Last reply
    1
    • R ryannathans@aussie.zone

      This patch has been the best so far in terms of stability and reliability

      The only bugs experienced by my group have been freight elevators eating and destroying random cargo and ASOP being pretty fucked but workable if you spend time getting to know the quirks

      On Vulkan, it's expected to be pretty shit at times until they release multi threaded rendering. Correctness first, then performance targeted

      I steered completely clear of those new contested zones, so missing out on the great ship components which will probably disappear again when the next patch comes out anyway lol

      Bunkers still very soloable, but maybe that's the intention for now?

      essence_of_meh@lemmy.worldE This user is from outside of this forum
      essence_of_meh@lemmy.worldE This user is from outside of this forum
      essence_of_meh@lemmy.world
      wrote last edited by
      #5

      I've been extremely lucky in terms of ship spawning it seems. I had none of the problems I've seen people talk about so far.

      I'm aware of the reason for issues with Vulkan so it's not like I'm angry about it or anything. I was just hoping for it to be usable since I've seen people playing with it all the time. It's already better, I guess, since I couldn't even boot the game with it before. It was a useful test either way.

      Bunkers still very soloable, but maybe that’s the intention for now?

      I don't think it is, they're still trying to strike a balance between pushing players towards group play and making it unplayable for the more casual crowd. They can't make them into "sweat only" locations after all.

      R 1 Reply Last reply
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      • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

        I've been extremely lucky in terms of ship spawning it seems. I had none of the problems I've seen people talk about so far.

        I'm aware of the reason for issues with Vulkan so it's not like I'm angry about it or anything. I was just hoping for it to be usable since I've seen people playing with it all the time. It's already better, I guess, since I couldn't even boot the game with it before. It was a useful test either way.

        Bunkers still very soloable, but maybe that’s the intention for now?

        I don't think it is, they're still trying to strike a balance between pushing players towards group play and making it unplayable for the more casual crowd. They can't make them into "sweat only" locations after all.

        R This user is from outside of this forum
        R This user is from outside of this forum
        ryannathans@aussie.zone
        wrote last edited by
        #6

        Could definitely have more advanced bunker levels for groups like VHRT or ERT bounty contracts

        essence_of_meh@lemmy.worldE 1 Reply Last reply
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        • R ryannathans@aussie.zone

          Could definitely have more advanced bunker levels for groups like VHRT or ERT bounty contracts

          essence_of_meh@lemmy.worldE This user is from outside of this forum
          essence_of_meh@lemmy.worldE This user is from outside of this forum
          essence_of_meh@lemmy.world
          wrote last edited by
          #7

          Anyone remembers how the distribution centres were suppose to be something like that but on a bigger scale? No? Someone at CIG maybe? Yeah...

          R 1 Reply Last reply
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          • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

            Anyone remembers how the distribution centres were suppose to be something like that but on a bigger scale? No? Someone at CIG maybe? Yeah...

            R This user is from outside of this forum
            R This user is from outside of this forum
            ryannathans@aussie.zone
            wrote last edited by
            #8

            Me casually waiting for the elevator in bunkers to have more than one level

            1 Reply Last reply
            1
            • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

              I don't think CIG needs data to help with the queues. If I recall correctly this is a problem with the ancient ATC system being unsuited to work with server meshing (that's why LZs don't use all the hangar entrances at the moment). That said, it would be nice if they reworked all the landing areas to support higher number of players in general.

              Oh what is a Connie Red?

              It's my tired as hell brain trying to write Cutty Red, thanks for letting me know. I really need some rest (´ω`)⌒)_

              K This user is from outside of this forum
              K This user is from outside of this forum
              kickforce@lemmy.wtf
              wrote last edited by
              #9

              Outside the event the hangar waiting lines were sometimes a bit annoying, but not really problematic. Now with everyone going to and from the same port it was literally a bottle neck.

              And I agree on the Cutlass Red, it's a great rescue ship. I haven't used the medical Terrapin yet and can imagine the sturdiness helps, but even with that you aren't going to bear the fire from base turrets for long, so it's kind of moot.

              essence_of_meh@lemmy.worldE 1 Reply Last reply
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              • K kickforce@lemmy.wtf

                Outside the event the hangar waiting lines were sometimes a bit annoying, but not really problematic. Now with everyone going to and from the same port it was literally a bottle neck.

                And I agree on the Cutlass Red, it's a great rescue ship. I haven't used the medical Terrapin yet and can imagine the sturdiness helps, but even with that you aren't going to bear the fire from base turrets for long, so it's kind of moot.

                essence_of_meh@lemmy.worldE This user is from outside of this forum
                essence_of_meh@lemmy.worldE This user is from outside of this forum
                essence_of_meh@lemmy.world
                wrote last edited by
                #10

                Terrapin's armour would be mostly interesting for space combat extraction missions for me. I feel like landing at a safe distance when approaching a hostile territory is a reasonable (and probably intended) approach anyway - don't even give the turrets a chance to graze you.

                K 1 Reply Last reply
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                • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                  Terrapin's armour would be mostly interesting for space combat extraction missions for me. I feel like landing at a safe distance when approaching a hostile territory is a reasonable (and probably intended) approach anyway - don't even give the turrets a chance to graze you.

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                  kickforce@lemmy.wtf
                  wrote last edited by
                  #11

                  Indeed, and you can park a ptv in the back of the red to go retrieve patients. It works quite well if the terrain is not too bad.

                  essence_of_meh@lemmy.worldE 1 Reply Last reply
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                  • K kickforce@lemmy.wtf

                    Indeed, and you can park a ptv in the back of the red to go retrieve patients. It works quite well if the terrain is not too bad.

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                    essence_of_meh@lemmy.world
                    wrote last edited by
                    #12

                    Can't wait for Ranger for this specific use. Should leave more space for other things.

                    K 1 Reply Last reply
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                    • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                      Can't wait for Ranger for this specific use. Should leave more space for other things.

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                      K This user is from outside of this forum
                      kickforce@lemmy.wtf
                      wrote last edited by
                      #13

                      Sadly the ranger is huge. I hope they scale it down but in concept it's enormous, almost like the drragonfly.

                      essence_of_meh@lemmy.worldE 1 Reply Last reply
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                      • K kickforce@lemmy.wtf

                        Sadly the ranger is huge. I hope they scale it down but in concept it's enormous, almost like the drragonfly.

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                        essence_of_meh@lemmy.world
                        wrote last edited by
                        #14

                        Dunno if there were any updates on that but both wiki and the store page show a pretty significant difference between the two (Ranger: 2 x 3.7 x 2 vs Dragonfly: 2.5 x 6 x 1.5). Granted, this can change but that's the only info we can work off for now.

                        I also have some hope that after making Pulse they finally figured out how limit wasted space on ground vehicles.

                        K 2 Replies Last reply
                        0
                        • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                          Dunno if there were any updates on that but both wiki and the store page show a pretty significant difference between the two (Ranger: 2 x 3.7 x 2 vs Dragonfly: 2.5 x 6 x 1.5). Granted, this can change but that's the only info we can work off for now.

                          I also have some hope that after making Pulse they finally figured out how limit wasted space on ground vehicles.

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                          kickforce@lemmy.wtf
                          wrote last edited by
                          #15

                          Yeah the Pulse is a great size for a space bike. I love the Dragonfly but they cut cut the length in half, it would be just as cool and fit in a Cutter, that would be nice.

                          essence_of_meh@lemmy.worldE 1 Reply Last reply
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                          • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                            Dunno if there were any updates on that but both wiki and the store page show a pretty significant difference between the two (Ranger: 2 x 3.7 x 2 vs Dragonfly: 2.5 x 6 x 1.5). Granted, this can change but that's the only info we can work off for now.

                            I also have some hope that after making Pulse they finally figured out how limit wasted space on ground vehicles.

                            K This user is from outside of this forum
                            K This user is from outside of this forum
                            kickforce@lemmy.wtf
                            wrote last edited by
                            #16

                            Yeah I exaggerated, still way too big. My ideal SF bike is this one:

                            https://youtu.be/RS5zIlPntgk

                            essence_of_meh@lemmy.worldE 1 Reply Last reply
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                            • K kickforce@lemmy.wtf

                              Yeah the Pulse is a great size for a space bike. I love the Dragonfly but they cut cut the length in half, it would be just as cool and fit in a Cutter, that would be nice.

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                              essence_of_meh@lemmy.world
                              wrote last edited by
                              #17

                              It's suppose to have the ability to switch to a compact mode. Maybe they won't forget about it.

                              K 1 Reply Last reply
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                              • K kickforce@lemmy.wtf

                                Yeah I exaggerated, still way too big. My ideal SF bike is this one:

                                https://youtu.be/RS5zIlPntgk

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                                essence_of_meh@lemmy.world
                                wrote last edited by
                                #18

                                I don't think CIG is capable of creating something this small but yeah, that would be ideal.

                                1 Reply Last reply
                                1
                                • essence_of_meh@lemmy.worldE essence_of_meh@lemmy.world

                                  It's suppose to have the ability to switch to a compact mode. Maybe they won't forget about it.

                                  K This user is from outside of this forum
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                                  kickforce@lemmy.wtf
                                  wrote last edited by
                                  #19

                                  Yeah but even compact mode would shrink the size to 2/3 at best.

                                  1 Reply Last reply
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