Community Pulse Check - Post ILW/4.1.1 Thoughts
-
I've been extremely lucky in terms of ship spawning it seems. I had none of the problems I've seen people talk about so far.
I'm aware of the reason for issues with Vulkan so it's not like I'm angry about it or anything. I was just hoping for it to be usable since I've seen people playing with it all the time. It's already better, I guess, since I couldn't even boot the game with it before. It was a useful test either way.
Bunkers still very soloable, but maybe that’s the intention for now?
I don't think it is, they're still trying to strike a balance between pushing players towards group play and making it unplayable for the more casual crowd. They can't make them into "sweat only" locations after all.
Could definitely have more advanced bunker levels for groups like VHRT or ERT bounty contracts
-
Could definitely have more advanced bunker levels for groups like VHRT or ERT bounty contracts
Anyone remembers how the distribution centres were suppose to be something like that but on a bigger scale? No? Someone at CIG maybe? Yeah...
-
Anyone remembers how the distribution centres were suppose to be something like that but on a bigger scale? No? Someone at CIG maybe? Yeah...
Me casually waiting for the elevator in bunkers to have more than one level
-
I don't think CIG needs data to help with the queues. If I recall correctly this is a problem with the ancient ATC system being unsuited to work with server meshing (that's why LZs don't use all the hangar entrances at the moment). That said, it would be nice if they reworked all the landing areas to support higher number of players in general.
Oh what is a Connie Red?
It's my tired as hell brain trying to write Cutty Red, thanks for letting me know. I really need some rest (´ω`)⌒)_
Outside the event the hangar waiting lines were sometimes a bit annoying, but not really problematic. Now with everyone going to and from the same port it was literally a bottle neck.
And I agree on the Cutlass Red, it's a great rescue ship. I haven't used the medical Terrapin yet and can imagine the sturdiness helps, but even with that you aren't going to bear the fire from base turrets for long, so it's kind of moot.
-
Outside the event the hangar waiting lines were sometimes a bit annoying, but not really problematic. Now with everyone going to and from the same port it was literally a bottle neck.
And I agree on the Cutlass Red, it's a great rescue ship. I haven't used the medical Terrapin yet and can imagine the sturdiness helps, but even with that you aren't going to bear the fire from base turrets for long, so it's kind of moot.
Terrapin's armour would be mostly interesting for space combat extraction missions for me. I feel like landing at a safe distance when approaching a hostile territory is a reasonable (and probably intended) approach anyway - don't even give the turrets a chance to graze you.
-
Terrapin's armour would be mostly interesting for space combat extraction missions for me. I feel like landing at a safe distance when approaching a hostile territory is a reasonable (and probably intended) approach anyway - don't even give the turrets a chance to graze you.
Indeed, and you can park a ptv in the back of the red to go retrieve patients. It works quite well if the terrain is not too bad.
-
Indeed, and you can park a ptv in the back of the red to go retrieve patients. It works quite well if the terrain is not too bad.
Can't wait for Ranger for this specific use. Should leave more space for other things.
-
Can't wait for Ranger for this specific use. Should leave more space for other things.
Sadly the ranger is huge. I hope they scale it down but in concept it's enormous, almost like the drragonfly.
-
Sadly the ranger is huge. I hope they scale it down but in concept it's enormous, almost like the drragonfly.
Dunno if there were any updates on that but both wiki and the store page show a pretty significant difference between the two (Ranger: 2 x 3.7 x 2 vs Dragonfly: 2.5 x 6 x 1.5). Granted, this can change but that's the only info we can work off for now.
I also have some hope that after making Pulse they finally figured out how limit wasted space on ground vehicles.
-
Dunno if there were any updates on that but both wiki and the store page show a pretty significant difference between the two (Ranger: 2 x 3.7 x 2 vs Dragonfly: 2.5 x 6 x 1.5). Granted, this can change but that's the only info we can work off for now.
I also have some hope that after making Pulse they finally figured out how limit wasted space on ground vehicles.
Yeah the Pulse is a great size for a space bike. I love the Dragonfly but they cut cut the length in half, it would be just as cool and fit in a Cutter, that would be nice.
-
Dunno if there were any updates on that but both wiki and the store page show a pretty significant difference between the two (Ranger: 2 x 3.7 x 2 vs Dragonfly: 2.5 x 6 x 1.5). Granted, this can change but that's the only info we can work off for now.
I also have some hope that after making Pulse they finally figured out how limit wasted space on ground vehicles.
Yeah I exaggerated, still way too big. My ideal SF bike is this one:
-
Yeah the Pulse is a great size for a space bike. I love the Dragonfly but they cut cut the length in half, it would be just as cool and fit in a Cutter, that would be nice.
It's suppose to have the ability to switch to a compact mode. Maybe they won't forget about it.
-
Yeah I exaggerated, still way too big. My ideal SF bike is this one:
I don't think CIG is capable of creating something this small but yeah, that would be ideal.
-
It's suppose to have the ability to switch to a compact mode. Maybe they won't forget about it.
Yeah but even compact mode would shrink the size to 2/3 at best.